Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12998
?
26809
?
23389
?
16249
?
9922
?
9497
?
20528
?
16479
?
18391
?
4999
Total damage to objectives
13166
33419
4783
36137
5410
15800
2744
3026
5779
958
Total damage to buildings
12831
1750
4416
8791
4432
110
2744
3026
4546
263
Total damage shielded
0
0
0
0
6625
0
0
0
0
3402
Total heals on teammates
0
0
0
0
901
0
370
0
0
3630

Abilities usage

in numbers

Ultra Mega Fire Kick (Q)

52xpressed

Cozy Campfire (W)

22xpressed

Warm Hugs (E)

54xpressed

Breath of Life (R)

5xpressed

?

Milio

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Summoner spell

Most popular spells
?
?
51.5% WR(14410 Matches)
?
?
50.5% WR(2928 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Milio
?
Karma
0.44KDA26.00
0.29%Kill Participation0.67%
48Vision Score39
4,999Damage Dealt9,922
5Max CS Advantage2
11CS in First 10 Minutes9
1Max Level Lead3
Blue58,154G
Difference+16,042G
Red42,112G
?
10,883G
?
14,334G
?
11,735G
?
13,160G
?
8,042G
3,033G
4,952G
1,021G
5,027G
2,009G
7,850G
?
9,382G
?
10,714G
?
8,133G
?
6,033G
?